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Guild Wars: Game of the Year Edition

Guild Wars: Game of the Year Edition
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List Price : CDN$ 36.99

Amazon Marketplace : CDN$ 28.00
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Product Details
Platform : Windows NT, Windows 2000, Windows XP
Binding : CD-ROM
EAN : 0892566000507
Manufacturer : NCsoft
Model : FG-XP-00050-1
Product Group : Video Games
Release Date : 2005-04-28
UPC : 892566000507
ASIN : B0002BJQDY
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Customer Reviews
Great game - so much better than WoW! (2007-08-31)
5
I think Guild Wars is a good game. I have prophecies (game of the year edition) and I just started playing yesterday and the experience is better than World of Warcraft in my opinion for several reasons:1) It's free. World of Warcraft costs $15 per month. That's $180 in a year or $360 in two.2) After you leave a town, you get the entire world to yourself. There are no other PVP players there to kill you, just you (and your party) have the whole world to explore.3) It's focused around quests more than grinding. I hate grinding in every way. By the time I reached level 15 in World of Warcraft, I was so annoyed and bored with the game that I just gave up. Guild Wars appears to be different --- I'm only at level three right now but the missions are actually fun unlike World of Warcraft.4) The graphics look nice... even on my slow and worthless laptop.Another thing I should mention is you need to download the towns as you go or right click the desktop shortcut and under target enter -image at the end so it will download all the required components. If you use -image, after the download is complete, you must remove the -image command from the shortcut to play.
Not a real MMORPG (2006-03-28)
5
For the fans of real, completely real, no deviation from formula, Massively Multiple Online Role Playing Games, this is not it.

HOWEVER, if you have always dreamed someone would take away the most obnoxious aspects of MMORPG, or RPG or even online games away and leave you with something you can enjoy without caring for hassles or supposed uber-leet characters, I would strongly recommend this one game above all of the market.

Guild Wars, role playing without the crap.

From a Casual Gamer's POV (2006-03-27)
5
I'm not a gamer in the true sense of the word. I will love a game, I will suck at it, I will play it for months and finish it years since the first time I touched it. My first rpg ever was Diablo, and I hated it as much as I loved it. Diablo II was an obsession. Guild Wars is an obsession only for the time you play it. You can then walk away from it and go back to it whenever you feel like it. You know by now that the montly fee is waived. Learn also that:- The game is online even when it's only you. You need a high speed internet connection and that's final.- I can play this with my 32MB RAM Video Accelerated LAPTOP. Video sticks on massive cooperative missions, but I can bear it. - the download is even engineered to withstand dial-up speeds. I've tried it and if you REALLY need an hour fix during a weekend through the phone you can manage it. However if you're a regular dial-up user I would not recommend the game basicly because you're going to get some big phone bills.- I haven't gone Player vs Player. Cooperative missions, though, are a joy when everyone is on the level, and so far I've manage to run into decent people. Perhaps that is also the reason I dodge PvP.- There is no Armor of the Whale (Diablo thang). What I mean, is that there is no super-ultra-item that will make you into an uber-character. There are different items that will give you a noticiable edge, but not raise you to godly levels.- There is no need to repeat the same area a hundred times. Not that you can't but experience is gained faster by quests. Levels dont go higher than 20 so CHILL and take your time with quests.- Can't stand the "l33t" ppl? Go solo. You will have to take henchman, and you will have to choose wisely. Cooperative Missions require several brains, so seek out a group. Gamers are looking for gamers on this areas.- You will get a storage area after the beginning. This is accessible by all your characters, so no need for 'mules' or creating characters for the sake of space.- In the beginning you can try out your secondary profession, but I sincerely recommend researching character combinations. There is no BAD one but you might end up discovering your favorite fighting style does not suit the combo you've chosen. On the other hand, you might discover something new.- Skills are categorized. Categories can be assigned attribute points as you level, and skills in this category improve. However, the attribute points are not FIXED! You can move the points around and shift your focus from one area to another - this is great for someone like me who wants to explore what the character can do.- Getting killed means revival at a certain point in the area. Your character will have a penalty (lower life, lower energy) if you keep playing, but you lose 0 points and 0 cash. If you enter a town, the penalty is gone. Also you can succeed at a mission and get a moral boost, lowering your penalty. Getting a morale boost with no penalties INCREASES life and energy while you stay in the same mission.- You will get tons of skills and as I mentioned, you can move around your attribute points to try each and every one, but you can only use eight at combat time. You will have to enter a town to select other ones or move the points around. The one exception is that if you learn a new skill in the battlefield you are able to equip it, and you can assign any points you win but once you do they stay fixed until you enter town.- There will be one great city in each kingdom, but there are several small towns spread around that you can rest in. They will not have all the crafters and traders, but they usually have one merchant and the xunlai agent that handles your storage.- Since areas are instanced you won't 'run into other players' during a mission. This may detract real MMORPG players, luckily I'm not one of them.- If you go to kill a boss you know it's there, it will be there. In real MMORPG's you might find someone killed them right before you got there and you have to wait.- Traveling between cities is just a matter of bringing out the map and clicking on it- Weapons do not wear out due to use.- Looks great. I like taking my lynx out for a walk.
Awesome (2006-02-17)
5
I first bought this game because of the no monthly fee, but soon that became irrelavent, and every thing about this game is good.Pros:+ good graphics+ No monthly fees+ PVP(Player Versus Player)and PVE(Player versus enemy)+ Classes well-ballanced+ Well balanced gameplay+ good gameplayCons- Horrible community- the gameplay fighting system is a bit lonely(when you leave an outpost it's just you)
They Finally Git Me (2005-11-19)
4
It seems like a nerdy thing to admit these days - in fact, I cannot remember a time when it wasn't - but I kind of enjoy the whole Dungeons & Dragons thing. And I remember when I first heard about EverQuest I drooled like a deranged gibbon at the very thought of it. Then along came World of Warcraft. My willpower was strong and for a very long time I avoided MMOs (Massively Multiplayer Online games - welcome to a brave new world of AFE: Acronyms For Everything). But giving in was inevitable. I see that now. I avoided MMOs for the same reasons I avoid mind-altering drugs; I was afraid of becoming a junky, losing my reality, and almost bankrupting myself getting my regular fix. As a result I have had more sleep and more of a social life than I might otherwise have had over the last few years. Now Guild Wars has come along and screwed everything up. When I found out that there was an MMO with no monthly fee - in fact, no hidden fees at all - I found myself in the store, a copy in my hand with no knowledge of how I got there. Other than the nagging disquiet raised by the fact that I was obviously less concerned about my mental health and social life than I was about my bank account, I could see no real reason not to buy this game. My first night of play confirmed my previous fears. When I eventually tore my eyes away from the screen, six hours had passed and I had six voicemails. I hadn't even heard the phone ring. My first experience with an MMO had left me extremely tired, thoroughly entertained, and, if I am completely honest, seriously considering phoning in sick to work the next day. I am sure by the standards of serious MMO players Guild Wars is pretty basic, but it is free to play online and it's surprising how appealing that is. This leaves me wondering how Guild Wars will affect the future of MMO gaming and I can only think that it will ultimately have a positive influence. It effectively works as an introduction to MMOs where the uninitiated, such as myself, can see what they have been missing and build up a character at their own pace without the threat of what have become known as "Player Killers". The fact that it is free also means that you can come and go as you please without obsessively logging on for 12 hours a day in an effort to get your money's worth. World of Warcraft currently has over two million subscribers so even the most cynical person has to realize that there is something worth checking out, and these are people who are willing to pay $15 a month for the privilege. ArenaNet, the developers of Guild Wars, and publisher NCsoft must have been asking themselves how many more people would buy such a game if there were no monthly fees. It's a gamble; why let people play for free when you could be making $30 million a month in fees? But I think this gamble is one that will ultimately pay dividends for them. It is clear from spending just a short time in Guild Wars that the majority of people you meet are not experienced MMO gamers - a lot are not even experienced with RPGs - which means they are attracting gamers that were not drawn in by its predecessors. And these new gamers are having a great time and telling lots of other people. Now that I have found myself pulled into the online world I don't mind admitting that I wish I had done it sooner. I also have to admit that I do find the whole thing a bit confusing, but that's why it's great that I started with this game. Things went rather slow to begin with (getting a male ranger character to stop looking so effeminate is a challenge in itself!), but by the end of the first night my character was up to level four. I say this with some pride while at the same time acknowledging that I have no idea what that really means because I have no clue how high it is possible to go. My character, sadly, has turned out a lot like me and even though I am surrounded by people I am reluctant to approach them for anything other than timid queries. For the most part people are helpful and on my next foray into the Guild Wars world I hope to team up and conquer some of the tougher quests, which is the point of the game after all. The best way to deal with this problem, of course, is to join a guild, and the peer pressure starts the moment you enter your first town. In the beginning, I was being yelled at to join one guild or another so constantly that it kind of made me want to go through the whole game without ever joining, though I suspect this will not be easy. My advice would be to get your friends to buy a copy of the game, which basically means that if finally getting involved in the online gaming world is a mistake, I have just become a part of making the problem worse.
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