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Rollercoaster Tycoon 2

Rollercoaster Tycoon 2
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List Price : CDN$ 24.99

Amazon Marketplace : CDN$ 6.55
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Product Details
Platform : Windows XP, Windows Me, Windows 2000, Windows 98
Binding : CD-ROM
EAN : 0742725237964
Manufacturer : Atari
Product Group : Video Games
Release Date : 2002-10-15
UPC : 742725237964
ASIN : B0000695GX
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Editorial Reviews
From Amazon.com

Nobody could have predicted the phenomenal success of humble, little Roller Coaster Tycoon. Such simple, addictive games had been tried before; even the whole amusement park idea had been done in Theme Park, but RCT exploded with unmatched success. Legions of gamers enjoyed the colorful graphics, the simple but ever-so-opinionated patrons, the easy-to-master financial model, and the thrill of building, testing, and then watching customers enjoy your own roller coaster--or watching with glee as they got sick after their first ride! Roller Coaster Tycoon had the winning combination of fun and mainstream appeal that catapulted it to the top of the charts and spawned two expansion packs, as well as a horde of imitators. (Just conduct a search here at Amazon.com for games with the word "tycoon" in them.)

Ironically, Roller Coaster Tycoon 2 itself is an imitator of RCT. Perhaps in an effort not to spoil a good thing, or perhaps to guarantee success with low-system-spec mainstream fans, Roller Coaster Tycoon 2 plays almost exactly like the original game--maybe too much like it.

The graphics are still 2-D, and if you didn't know better you'd swear you were looking at the first game. This isn't good considering that the first game came out in 2000 and looked dated even then. But the ability to play the game at a much higher resolution does alleviate some of this disappointment, and a closer look reveals a greater variety of animation, more people, and a smoother overall look. The audio is, again, fantastic. It's that perfect mix of screams, giggles, grumbles, retches, and carnival music that brings the scent of cotton candy to your nose every time.

New structures are available as well as some new rides, but the biggest change is the addition of themes. Want a Haunted Park? They've given you the artwork to create one. You'll also find a Wild West theme, a children's theme, and more. The scenarios are grouped more logically by difficulty, and fans will be delighted with a sand box mode that allows limitless free play. RCT2 has a wide variety of new coaster designs, including a few famous coasters from around the world--mostly from Six Flags theme parks. A welcome addition is the ability to open a separate screen where you can test and build a custom coaster, without worrying about space or money, before buying and placing it in the game. Perhaps the best new addition is the ability to raise and lower ground en masse, removing one of the most annoying features of the first game.

Roller Coaster Tycoon 2 isn't a ground-breaking sequel, but it is an excellent game for fans of the series. We wish they'd done more with the concept, brought it into 3-D, or used higher-resolution artwork, but the gameplay remains the same. And that's a thrill ride on its own. --Andrew S. Bub

Pros:

Same addictive gameplay New coaster-builder tool Improved graphics resolution Cons: The meager improvements don't really help already-dated graphics They could have done so much more
Amazon.ca Product Description

The bestselling game that started the tycoon game craze ramps up the fun with all-new rides, features, and gameplay that allow you to create and run the ultimate amusement park. You can now add any of 25 different Six Flags roller coasters from five different Six Flags locations, including Six Flags Magic Mountain and Six Flags Great Adventure. Break ground and start from scratch, open the gates to existing parks, or just create the most gut-wrenching roller coaster ride ever--now you can play your way. In Roller Coaster Tycoon 2 there are no limits but your imagination.
Customer Reviews
Hmm... (2004-07-15)
3
While the game remains the same, I can't help being annoyed with it. Reasons include that the guests have actually stupified. *The Major Bug* is -- and did anyone else notice? -- When a tired guest paces back and fourth, soon about a million tired guests are and there's nothing stopping them from exiting they just randomly cram in one spot. Another bug is the random Error Trapper. Save your game FREQUENTLY, every ten minutes. I usually make about five different files for a given scenario and overrwrite them every few minuters because the super-annoying Error Trapper simply pops-up and exits the game, and nothing will be saved.

The problem with RCT 2 is, in a nutshell, lack of development. Not much has changed - graphics, rides, shops - it's all fairly the same.

Another flaw is the parks aren't realistic. Most parks have decor for the holidays-- Halloween, Xmas, etc. but RCT 2 supplies no decor for holidays. There's also no "real" shows like parades or stage shows. Just the 3-D Cinema, which is probably dinkier than it looks!

The premade scenarios are fairly difficult even in the Beginner tab (Crazy Castle is just impossible. you always run out of money, even if you just build a simple coaster). The Expert ones are IMPOSSIBLE on all levels. They simply cannot be beaten. The objectives try and make you get $500,000.00 park value, and are darn near impossible.

The Six Flags things are believe it or not a major FLAW. Who would want to build inside an already-filled park?

I guess the scenario problems don't really matter, because realistically, you can build countless scenarios with the Scenario Editor.

The game's much more fun with a "Trainer" programme. Yes, that's cheating but it makes the game easier, but not too easy. I'm not even a beginner, I've had the game (well RCT 1) since two years. But still, the Roller Coaster Building is fairly difficult. How is it that a Six Flags park , and you can see yourself, can have rides with like 10 inversions and still have tolerable nausea ratings for the guests? One thing that ticks me is the Extreme Heights scenario. Enter and you'll see Flaming Fury. It has a lot of speed and flips and yet it's still Only High, Very High, High in ratings! Grrrhh!

The game runs fairly slow on any computer. It has a "LOADING..." prompt for any loading/saving, entering a game, scenario editor, rollercoaster builder, etc. thing you try to enter which really annoys me to the point of explosion! The game is slow even on super-high-end computers.

The game continues to be unrealistic. First of all, no park in the world has a coaster called "Flying Turns". Second of all, why do they crash so easily? I think the game's too harsh when it comes to the Roller Coasters deal.

So I guess worth the buy but most fans will not like it, in my opinion. Newcomers will love it, cause they won't see the primativeness!

UMm...try again (2004-07-15)
2
The best part of this game was actually the joy I got when I booted it up. Five minutes later, the novely wore off. True, the game is just like RCT 1, with almost no difference --- sure, new parks, Six Flags, new scenery, and a scenery demolisher, but it looks & feels & plays just like RCT 1. You may also find it useful to know that the scenarios are much harder now and seem unrealistic to beat.

In my opinion the game was great but really they change vehicles to a coaster and call it a "new" ride. In reality, to be technical, there's only a handful of truly new rides in this game. The basics are still there.

The Six Flags parks were a mistake. Who wants to tinker with them and anyway they are already full.

Another thing I hate is the numbered ride-naming that it does automatically. They should generate random but relevant names for each ride, different each time you build!

Another hurdle is that guests are pretty stupid still and they have the same limited collection of thought process. They also need about fifty bathrooms in only an average-sized park to be happy, and about a hundred (!!) food & drinks suppliers. Trust me, I know.

The game's much better with a trainer. But it really should be an expansion to RCT 1 than actually be called #2.

Almost like an expansion of the original (2004-07-14)
4
RCT 2 is basically the original RCT with more rides to build and different parks. The visual and audio aspects of the games are exactly the same, and if one did not know any better, one could mistake RCT 2 as an expansion of RCT 1. Even though RCT 2 doesn't really bring anything new to the table, it is still a great game and I recomend it.
After you play Roller Coaster Tycoon (2004-07-08)
5
After you play Roller Coaster Tycoon, advacne your skills with Roller Coaster Tycoon 2. This game is so much better than the first game. You can do things so much better with the options they've provided in the second game. This game brings out the true of building your own amusement park. I can't wait to play Roller Coaster Tycoon 3, in that game you get to ride the rides you'd built.....lol. That should be fun.
Not Bad But A Challenge (2004-07-06)
4
When I started to play this game I did realize that it wasn't too different from the first one. Other than the new rides and the choice of more ones to build, you still couldn't ride the ones you built. There are much better footpaths, entertainers, scenery, and rides. They took the old rides and mixed them with the new ideas. There is a lot more food and sovenier shops. As you play your money supply does go down. In a matter of two minutes you could go from $10,000 to $8,792. Overall it takes some getting used to if you owned the first game, but it is a giant step up from it. And anybody who says it is worse than the first one is wrong, it is just a challenge!
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